Posts tagged ‘starcraft’

[StarCraft Lingo]

Starcraft Fastest Strategies brought to you by BlackMamba(Cc) on Broodwar west server.  I am a retired Pro fastest player so I know what I’m talking about.  If you ever need training contact me online on battle net.  There are three races – Protoss, Terran, and Zerg.  You can have 200 psi, as displayed in the upper right hand corner when you are in a game.  Keeping your psi up, and not getting psi stuck (9/9) is key to winning games.  Pay attention to your psi at all times and keep up with the pace of the game.  These strategies are for players who know how to play the game and have some experience of at least 100 FMP (Fastest Map Possible) games.

Protoss 1v1 Strat (Protoss vs Zerg or Random) - There are many strategies for 1v1’s, but the most common and most effective is the midbuild rush.  When you are at 7/9 psi send that Probe that made your psi 7/9 out to the middle.  Hotkey this Probe and don’t forget to hotkey your main building next to your minerals (Nexus).  Then send the 8/9 Probe to your minerals and right after you do that have the Probe in the middle build a Pylon in the middle.  Now have the middle Probe go scout the enemy on one of the 4 middle bases (middle right, middle left, top middle, bottom middle) because they have a shorter choke (entrance) to the base, so that you can scout if a Zerg is D-ing up their choke (entrance) which will be explained in the Zerg 1v1 Strategy below.  After the scouting probe has scouted that spot, send the Probe back to the middle Pylon and make 2 Gateways.  Remember to be making Probes constantly and sending Probes to the minerals the whole entire time until you have your minerals set to support a mass of Gateways making units constantly.  After the Probe is done making the 2 Gateways, send him to another spot to scout.  At 10/17 psi, send the Probe that made 10/17 to scout another spot if you have not already found him.  Make a third Gateway in the middle and at 12/17 psi make another Pylon to keep your psi up.  Make Zealots constantly with the three Gateways you have made in the middle unless you failed to push through with the mid build rush.  Once you have found the enemy go attack with your Zealots.  If the enemy is Zerg and they are D-ing up their choke, have the Zealots attack the Hatchery that is being created at the choke or if Sunkens are being made, have them attack the Sunkens unless Zerglings are also there, then just have them attack.  In a PvZ (Protoss vs Zerg) M/U (Match Up) you want to try to harrass the Zerg player as much as you can to slow them down so that you have the upper advantage.  But don’t waste Zealots or units or else they will have the upper advantage.  If the mid build rush has failed and they have their choke D up, then go for a fast Reaver drop.  Make a couple of Cannons outside their choke D far enough away from their D so that you stop them from expanding.  The fast Reaver drop should be around 6 minutes to 6 minutes and 30 seconds.  When you drop the Reaver aim for the Drones at their minerals.  From this point out, you just need to make enough Gateways that can support your economy (Minerals/Gas) and make an army that can break their choke D to then kill your opponent.

PvZ Counters – Name of  Zerg Unit(s)//Name of Protoss Counter Unit(s)

Hydralisks//High Templars or Reavers with Dragoon combo

Zergling mass//Reavers or Zealot

Guradians//Corsairs

Guardians and Devours//Corsairs targetting Guradians or Scouts attacking both with High Templar storm

Ultralisks or Defliers//Reavers and Zealot combo

Lurkers (without Deflier swarm)//Dragoons with an Observer

Lurkers (with Deflier swarm)//Reavers

Replay Example

Protoss 1v1 Strat (Protoss vs Terran or Random) – As I said in the above strategy, start off with the mid build rush.  Always do a mid build rush when your opponent chooses Terran, Zerg or Random.  The only difference when doing a mid build rush against a Terran is that you need to make a forge after you have scouted them.  Bring your two scouting Probes (as described above) to your opponent’s base and make a couple of cannons if possible.  Have the Probes attack also if they don’t have a bunker up yet.  When you have the cannons up and attacking their buildings, try to harrass their Supply Depots with the Zealots you have made.  By doing this your opponent will not be able to make units because their supply is so low.  Your opponent will try to make a Factory in the back of their base to destroy the Cannons to push out because Cannons own Terran Infantry.  If your opponent stops the Cannon rush from the beginning you must immediately build Cannons on the OUTSIDE of their choke.  Once you get the Cannons up on the outside of their choke then go for a High Templar (with storm) drop on their minerals.  Remember to ALWAYS be making Probes and sending them to the resources you need.  While you are teching up for a drop you need to be making untis such as Zealots and Dragoons.  Always be dropping your opponent to keep their minerals low and once you think that you have damaged their economy enough go ahead and attack with your mass of units.  One or two High Templars in your unit mass would be good to target Marines/Firebats/Medics behind bunkers if they have any because High Templars kill those units with 1 storm.  If they managed to hold off your mass and drops, prepare for late game by macroing up and massing up.  Make Cannons around your main at around 8 minutes so that they can’t drop you with Tanks.  Keep pumping out units and play smart to defeat your opponent.

PvT Counters – Name of  Terran Unit(s)//Name of Protoss Counter Unit(s)

Marines (with or without medics)//Cannons, Dragoons, High Templars, Dark Templars if no detectors, or Reavers

Firebats//Cannons, Dragoons, or Dark Templars if no detectors

Tanks//Speed Zealots with High Templar storm

Goliaths//Dragoons

Vultures//Dragoons

Wraiths//Dragoons with an Observer(s) or Cannons

Battle Cruisers (BC’s)//Arbiter with Freeze ability and Dragoons and High Templars if a mass of BC’s or Scouts

Replay Example

Protoss vs. Terran Example (Replay)
Protoss vs. Terran Example (Replay2)
Protoss vs. Terran Example (Replay3)

Protoss 1v1 strat (Protoss vs Protoss or Random) - Since almost always everyone picks Random, start off with a midbuild strat again.  Do the same as instructed above for each Match Up.  If they are Protoss when you mid build, you must have a better pump than them and take out some of their Probes or Pylons to get them psi frozen.  If they pick Protoss in the game lobby and you end up getting Protoss make a Pylon at 8/9 psi and have the Probe that made the Pylon go scout.  The 9/9 Probe goes to the minerals and the 10/17 Probe makes 2 Gateways.  The 11/17 Probe goes to the minerals and the 12/17 Probe makes 1 more Pylon then 2 more Gateways.  Pump out Zealots from the Gateways and keep your psi up.  A trick to keep your psi up is to make a pylon with every probe that comes out after the first 2 Zealots are created.  In PvP (Protoss vs Protoss) it’s all about the High Templar drops and massing.  Your macro needs to be very good the whole game and also economy.  When the game gets to the point of Dragoons and just full out massing the other player, get some reavers about 4 or 5 to push much harder than your opponent.  Dragoon and Reaver combo against Protoss is very effective, but don’t forget to make a couple Observers for Dark Templars.  If you are in a middle spot such as middle right, middle left, top middle or bottom middle and your opponent is not next to you or above/below you make some cannons in the other base next to you to stop your opponent’s drops.  Get 3-3-3 upgrades on your units by 17 minutes or so if you can depending on the 1v1.  Get 1 Arbiter for your mass in late game.  If it seems like a continious back and forth battle that is going no where, you can Cannon up your choke and go for a mass Reaver recall.  You need about 5 hallucinations on your regular Arbiter and at least 8 Reavers to take all their Probes and main.  After the Abriter recall go back to massing him and attacking him because you will be able to eventually push through when your opponent either runs out of minerals/gas or doesn’t have enough psi to keep up with you because they will have to make more Probes to keep up their economy compared to having a main.  This is because their Nexus now has to be farther away from their minerals.  Play smart and think about what your doing the whole game, but while being able to stay alive.

PvP Counters – Name of  Protoss Unit(s)//Name of Protoss Counter Unit(s)

Zealots//Dragoons with Reavers combo (assume they have an Observer for all)

Dragoons//Dragoons with Reavers combo

Dark Templars//Cannons or Observers

High Templars//High Templars or Reavers

Archons//Dragoons with or without Reavers (doesn’t really matter)

Scouts//High Templars, Dragoons, or mass Corsairs

Carriers//High Templars with Dragoons, Arbiter with Stasis ability (Freeze) or 12 or more Scouts